What starts with War, ends with Death

The long awaited apocalyptic game of the year 2012 Darksiders II was finally released, bringing into scene as the main character, the second horseman of the Apocalypse, Death, who wants to spare his brother from oblivion, War, and restore humanity.

The game continues the story of the first Darksiders, in a post-apocalyptic scenario of this world, and like in the previous chapter the hero is caught in the middle of the fight between heaven and hell, being forced to fight both sides, angels and demons.

While the original Darksiders was an action/adventure game, Darksiders II comes with some sort of role-playing elements, making the gameplay a bit different. In addition, your enemies drop coins, armors, and weapons. You can take the equipment, sell it to a merchant, or sacrifice it to level up rare possessed weapons, which you can customize at certain thresholds.

Some might say that Darksiders II is a combination of ideas and concepts borrowed from many other popular games like The Legend of Zelda, God of War, Prince of Persia, Legacy of Kain series, etc. But the think is that the game is still enjoyable to play, even if you find a mixture of common action elements in it.

Each level requires you to resolve a puzzle and to make you figure out how to get from one point to the next. You’ll have to scale walls, throw naturally occurring bombs you stumble upon, pull some levers, etc. You also get a phantom grapple hook that allows you to swing and you can extend your wall runs and jumps. Later, Death splits in three, petrifying your main form and using two doppelgangers to stand on switches and move platforms. Ultimately, you fire portals to travel across great ravines and even through time itself–and these are hardly the extent of the tools you use to make progress through Darksiders II’s clever self-contained puzzles.

Comparing with the original Darksiders, this one’s puzzles are more expertly created and you’ll have to really think harder and harder to unlock them (if you don’t see the youtube walkthroughs). But as much as you advance into the game you’ll find the controls more handy and you’ll learn how to resolve even the most complicated puzzles.

The combat movements and animations are looking quite similar to what the original Darksiders had to offer, but never mind, they are still looking gorgeous.

As a conclusion, I really hope that there will be one game for each Horseman of the Apocalypse as it’s now for War and Death!

 

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