O&O GmbH brings a useful tool for backing up your precious data on an external backup device (USB stick, external USB hard disk, FireWire volume).
Featuring a single window interface, O&O Autobackup is easy to use. Just connect your desired backup device to your PC, choose the targeted folder for backup and the destination device. There are three actions that can be performed: copy the entire content of the folder, copy only the modified and the new files, or full synchronization including deletion.
In case, the default actions cannot fulfill your needs, you can choose to edit your own criteria, based on which, new actions will be performed. The copy process will start automatically whenever you connect your USB/Firewire disk to the computer. Using the status bar icon and the status window in the program, you can see when the process is complete and simply remove the external drive at the end.
With O&O AutoBackup you can backup your files and directories quickly and automatically. But if you want to backup your entire computer, then is recommended to use a proper application, a comprehensive backup & recovery solution such as O&O DiskImage.
Until February, O&O Autobackup will be offered for free. All you need is to download it and request a free license code, which will be send to you by email.
We’ve seen a huge influx of tablets in the past year.Some tablets have ten-inch screens, others seven, and there are differences in battery life, processing power and RAM. However, none of them are as good to play AAA PC games but this is about to change with a new kind of gaming computer. It’s called “Project Fiona” and it’s a hybrid tablet and gaming PC developed by Razer.
Unlike other tablets designed for general use and casual gaming, Project Fiona is powerful enough to play the most popular PC games of today with great on-the-go gaming experience.
How powerful is Project Fiona more exactly? Well, check out the specs:
Intel Core i7
10.1 inch 1280×800 display
Dolby 7.1 surround sound
Runs Windows 8
Razer worked closely with Intel to harness the power of its third generation Intel Core i7 processor in Project Fiona. As a result, Razer’s tablet is more akin to a fully functioning PC; and yet in a form factor and platform highly familiar to everybody.
As you can see in this video, Project Fiona can run smoothly Warhammer 40K: Space Marine, a game which requires minimum a computer with dual-core 2.0 GHz processor, 2GBs of RAM, and a 256MB video card.
Instead of relying on developers to work on a suite of brand new applications for Project Fiona, many PC games today run natively on the tablet concept without the need to be ported, optimized, or developed from scratch.
Moreover, Project Fiona will feature one of the most powerful processors integrated in a tablet form factor. Instead of the casual and mobile-only games that run on under-powered tablets, Project Fiona will run full-fledged PC games that have never run on a tablet form factor before until today.
“Project Fiona’s combination of high performance Intel-based gaming hardware and innovative tablet design is specifically focused for PC gamers. It will unleash the PC gamer to play their existing and future high-end games in one of the most exciting new form factors – a tablet,” – Brad Graff, Director of Partner Marketing, Netbook & Tablet Group, Intel.
Talking about the user interface scheme for Project Fiona, the gaming tablet features integrated dual game controllers with ultra-precise analog sticks which runs gamepad-enabled PC games right out of the box.
Along with the game controllers, Project Fiona integrates ultra-precise accelerometers and a highly sensitive multi-touch screen. This provides game developers with new game experiential opportunities to develop around the hybrid game control experience offered by Project Fiona. It also ensures current-generation PC games run on the tablet concept, as well as any existing games optimized for the touchscreen interface of a tablet.
Future games developed for Fiona are expected to take advantage of not just the integrated gamepad controls but also integrate core game functionality controls for the touchscreen and accelerometer-based controls.
“While multi-touch screens have become the de facto user interface for tablets, they are not the right interface for serious PC gaming.” – Min-Liang Tan, CEO, Razer.
To further intensify the gaming experience with Project Fiona, Razer’s integrated dual controllers deliver full force feedback, so every explosion or gun recoil can be felt in the gamer’s hands and ears thanks to Dolby 7.1 surround sound that has been integrated in Project Fiona.
Project Fiona is a working prototype, not yet released. Estimated price? Below USD $1,000.
Last time (read article Google’s Biggest Problem – Focus, Google’s Biggest Problem – Focus Part 2), I spelled out what Google was doing with Android. Today, I’m going to wrap it up and bring it home, providing a recommendation that I hope Google will listen to. Unfortunately, given their track record, I’m not getting my hopes up. Unfortunately, neither should you.
Android is attacking the market en masse. It’s the only way the fragmented OS is capturing share. Its lack of focus provides for a quick product introduction cycle by its 3rd party supporters. For example,
T-Mobile USA currently offers 16 Android smartphones from 6 different manufacturers.
AT&T offers 22 Android smartphones from 7 different manufacturers.
Verizon offers 34 smartphones from 6 different manufacturers.
Most of these phones are either running FroYo (Android 2.2.x), or Gingerbread (Android 2.3.x). Very few of them will run or officially support Ice Cream Sandwich (Android 4.0.x). Each manufacturer has added their own launcher and customizations on top of the OS. Nearly all have provided customized versions of some system level apps or components, originally developed by Google. This has unfortunately created a bigger divide between stock Android and what end users actually use on their devices.
What does this mean, exactly? In many cases, Google provides the shell and relies on the 3rd party developer to complete the structure. Until recently, and by recently I mean the last 12-18 months, Google resisted the development of an ecosystem. It provided an operating system that would allow users to organize their lives, communicate with the outside world, run apps, listen to music, watch video and read books. However, it failed to provide a way for users to purchase, organize and manage that content on those devices. Their philosophy – we provide the means, YOU (meaning the hardware OEM or 3rd party developer) provide the way. In the process they’ve lost out on potentially hundreds of millions of dollars in sales and royalties.
It finally recognized this when it introduced Google Music. From there, you could buy and then stream music directly to your Android phone. It also modified its Android Market allowing for the sale of not only music, but books, movies as well the standard and familiar device apps. Music purchased there could be copied to your device and your PC and then synchronized with Google Music’s online music locker.
While this signifies a move in the proper direction, not only for Google and its partners, but for users as well, it doesn’t completely solve the problem. Google needs to further lock down the platform – hardware manufacturers and OEM’s shouldn’t be allowed to have devices with up to three different revisions of the OS in active support at the same time, and shouldn’t be allowed to introduce new products with outdated OS revisions, as they have in the past.
Google is developing focus, but it’s taken approximately 4 years to get here. Frankly, I think Google’s gotten very lucky. Hopefully, they’ve seen the error of their ways, have seen the success their major competitors have in their own ecosystems, and continue to stay focused.
Galaxy Note has been released internationally since autumn, by skipping the US market. Only now at the Consumer Electronics Show 2012, Samsung decided to announce its product for the AT&T carrier in US. It is the third 4G smartphone announced to be available soon in the States after Nokia Lumia 900 and HTC Titan II.
Based on consumer research, Samsung decided to create a brand new type of smartphone that brings diverse mobile utilities while maintaining the smartphone portability. With its 5.3 inches HD AMOLED display (1280 x 800), the Note looks to be a hybrid between a smartphone and a tablet. Many of you will say that this is nothing else but a mini tablet. But this is not necessarily true. The Note comes also with an Stylus-Pen that widens the functionality of this device.
The S Pen is combined with the full touch screen to create a best-in-class mobile input experience. It is the most advanced pen input technology featuring an array of functions including pressure sensitivity, preciseness, speed and more. With the S Pen, you can easily sketch drawings or write notes with increased accuracy and ease. Also, the S Pen functionality is deeply integrated into the GALAXY Note’s native applications to provide a richer interactive experience.
The device runs Android 2.3.6. on a 1.4GHz Dual Core Processor with support for 4G LTE, EDGE/GPRS networks. Its huge 5.3 inch multitouch display is capable of 1080p Full HD video playback, adding support for an Advanced smart pen. The 16GB Internal memory plus microSD slot for up to 32GB makes the Galaxy Note a hyper gadget for the business class and for the ones that have big pockets…to stuff it in.
Do you remember the teaser clip released by HP which showed a mysterious device dubbed Spectre ? Well, now we can be more accurate and tell you that the mysterious device is called HP ENVY 14 Spectre and it’s possibly one of the best-looking ultrabooks you’ve ever seen.
“Sleek, midnight black glass on the outside and stark contrast silver glass on the inside make Spectre extraordinary, defying conventional notebook design,” said Eric Keshin, senior vice president, Strategy and Marketing, Personal Systems Group, HP. “We chose the Spectre name to evoke mystery, and we packed it with the best in entertainment technology to satisfy those who expect the unexpected.”
HP Spectre weighs less than 4 pounds and uses lightweight, scratch- resistant glass on the lid, display, palmrest and HP ImagePad and a full 14-inch screen HP Radiance Display which offers higher resolution, richer color, better brightness and wider viewing angles than traditional notebook displays.
HP Spectre is equipped with a matching audio-grade speaker mesh and Beats Audio, an exclusive, high-performance technology developed by HP and Beats by Dr. Dre, the HP Spectre boasts an aluminum analog volume dial that acts as a visual design to precisely adjust audio levels.
HP Spectre features built-in HP Wireless Audio that can turn your home into a concert hall, allowing you to stream uncompressed audio to up to four external devices or directly to any KleerNet-compatible device.
The HP Radiance Backlit keyboard provides really cool illumination using individual LEDs dedicated to each keycap. The keyboard works with an advanced proximity sensor to intelligently sense a user’s presence, lighting up when a user approaches and dimming down after he or she leaves.
Talking about performance, HP Spectre is powered by an Intel Core processors (i5 or i7), solid state storage (128GB or 256GB) and 4GB (or 8GB) of RAM. Moreover, the ultrabook features Intel Rapid Start Technology and support for two ultrafast mSATA solid state drives allow for quick boot and resume times. Also, it comes loaded with HP CoolSense technology, which automatically adjusts performance and internal fan settings for a noticeably cooler PC. In addition, the HP ImagePad provides precise multifinger touch navigation and the HP TrueVision HD Webcam provides brighter, cleaner HD images.
Additionally, the Spectre offers a performance-tuned software image, full versions of Adobe Photoshop and Premiere Elements, two years of preinstalled Norton Internet Security and a concierge phone line for technical support that is dedicated exclusively to HP ENVY users.
Envy Spectre is expected to be available in the United States on Feb. 8 with a starting price of $1,399.99.
I’ve been watching Google over the past few years and they have one major problem – focus.
Google has a lot to look forward this year – a reincarnation of GoogleTV, Android 4 Ice Cream Sandwich, the LTE capable Galaxy Nexus, the list goes on and on really. Its clear, the company is moving and shaking. However, they have one big problem in my opinion – they lack consistent, company-wide focus. (see article Google’s Biggest Problem – Focus)
Last time, we took a very quick look at a number of different products that Google extended a great deal of effort to plan, develop and then introduce and then eventually abandoned due to lack of focus. I bring this up for one important reason – Android.
Of all the products that Google has introduced, those that really seem to have staying power, are mostly connected to Android; or Google has found a way to hook them into Android. Those that didn’t have traction either didn’t fit, or weren’t meant for Android.
Android is an interesting animal in that its focused enough to be adopted by major hardware manufacturers and OEM’s. The problem, however is not adoption, it’s the focus and guidelines Google has placed around the use of its mobile OS that concern me the most.
Just about anyone from the hacker down the street to Samsung and HTC can get ahold of the Android source and SDK and cook a version of the OS. They can modify it most anyway they want, with launcher options that are only limited by the developer’s imagination and available hardware.
While this may seem like a great win for open source and end users everywhere, it really isn’t. It’s a huge problem, actually. All of this openness has led to a great deal of version fragmentation. Google has little to no guidelines on what can or cannot be done with the OS. It also allows multiple revisions of the OS to be actively used at the same time, so any device manufacturer or OEM can use FroYo, Gingerbread or Honeycomb on its devices at the same time. It also hasn’t provided any guidelines on upgrades, and moratoriums for any specific versions.
Come back next time, and I’ll bring it all together, explaining exactly WHY Google’s lack of focus is a problem not only for the market, but for end users as well.
While others were starting to celebrate the New Year’s Eve, the team behind the AIMP project released the third stable version of this popular music player.
Starting back in 2006, AIMP became the Russian response to Winamp. Since then the player suffered three major changes, that brought the player to its actual stable state: a comprehensive music player that is 100% free and features a plethora of audio formats: CDA, .AAC, .AC3, .APE, .DTS, .FLAC, .IT, .MIDI, .MO3, .MOD, .M4A, .M4B, .MP1, .MP2, .MP3, .MPC, .MTM, .OFR, .OGG, .RMI, .S3M, .SPX, .TAK, .TTA, .UMX, .WAV, .WMA, .WV, .XM.
The most important think about AIMP 3 is the fact that the player comes with its own sound engine, which means that you can now control the audio output through ASIO, WASAPI or DirectSound. With its new engine, you can also take advantage of your surround system either 5.1 or 7.1. Let’s not forget to mention the redesigned Audio Library, the extended playlist functionality and dozens of bug fixes and tweaks.
Unfortunately, AIMP 3 inherited the same crowded interface with lots of buttons on each window. It may look like a demanding application to control, but I assure you that each button has its own role in the whole functionality of the system. But in order to learn it, you have to rely only on the tooltips, that are spread everywhere on the interface. Being a Russian product, lots of useful things about this product are not translated, and even if you can choose the English language on the homepage of aimp.ru you will still get a lot of info in Russian.
If you are into music, and want to try a free player, apart from Winamp, I encourage you to try out AIMP.
AT&T has finally admitted defeat in its proposed $39B USD takeover of GSM rival, T-Mobile USA. So… NOW what?
I saw the news a few weeks ago and part of me was both relieved and sad. AT&T has given up on consummating its proposed $39B USD takeover of GSM rival, T-Mobile USA. So the big question left for us Monday Morning Quarter backs is simple – Now what?
In their announcement, AT&T chairman and CEO, Randall Stephenson, indicates that the transaction was about spectrum and capacity – meaning that AT&T can’t meet the needs of its customers without the ability to add additional capacity to their network. They need wireless spectrum to satisfy the needs of their LTE rollout while still keeping their EDGE, UMTS and HPSA/HPSA+ networks functioning. Now that they’ve dropped the transaction they owe Deutsche Telekom a great deal of money and, interestingly enough, wireless spectrum. In a press released late in the afternoon on December 19th, Stephenson states,
“To reflect the break-up considerations due Deutsche Telekom, AT&T will recognize a pretax accounting charge of $4 billion in the 4th quarter of 2011. Additionally, AT&T will enter a mutually beneficial roaming agreement with Deutsche Telekom.”
What I’m most interested in is the “mutually beneficial roaming agreement.” There’s no additional information on this at this time. I can find no details on the agreement or what this means to either AT&T or T-Mobile USA. If it means that T-Mo users will have access to AT&T’s 3G network and vice-versa, that…would be awesome. That could enable 3G speeds on all unlocked iPhones on T-Mo. It could provide AT&T customers with additional stability (meaning less dropped calls) …but without the details on the roaming agreement, this is really speculation at best.
It’s also been reported that T-Mobile has been refarming some of their spectrum and networks in Utah, Nevada, and Northern California to use the 1900mHz band for 3G. Even in these areas, it’s not wide spread, and in small pockets. However, unlocked iPhones (as well as other unlocked phones that make use of the 1900mHz band) in those areas are getting 3G speeds, on T-Mobile. One can only hope that they do more of this, and perhaps arrange the AT&T roaming agreement to enable this, in larger areas.