Marine Life 3D Screensaver 1.1 Let this 3D screensaver take you on an unforgettable diving adventure to the heart of the sea. Explore the beauty of the underwater world with vibrant corals, colorful sponges and gently swaying plants. Fancy little clownfish, vigorous seahorses and other exotic creatures gracefully swimming in crystal clear water add more splendor to this stunning scenery. Dive into the depths and be awe-inspired by the mind-boggling diversity of marine life.... [read more]
Telecom Companies Announce a Standards Based Solution for Voice and SMS Services over LTE Nov 04 2009, 19:58 AT&T, Orange, Telefonica, TeliaSonera, Verizon, Vodafone, Alcatel-Lucent, Ericsson, Nokia Siemens Networks, Nokia, Samsung Electronics, and Sony Ericsson have defined the preferred way to ensure the smooth introduction and delivery of voice and SMS services on Long Term Evolution (LTE) networks worldwide. read full story
NEC Bring Clearer Television Pictures to Denmark Nov 04 2009, 19:26 NEC announced that it has completed the implementation of the digital terrestrial TV-network in Denmark for the network operator, Broadcast Service Danmark A/S (BSD). The switchover from analogue to digital took place on October 31, 2009 at midnight, marking a significant date in Danish television history. read full story
E Ink and Freescale to Develop Integrated Processors for eBook Market Oct 20 2009, 22:16 The industry’s top provider of processors for eBooks has joined forces with the leading supplier of eBook electronic paper displays to develop highly integrated embedded solutions that lower costs and foster innovation for eBook manufacturers and their customers. read full story
Researchers Bring Avatars and People Together for Virtual Meetings in Physical Spaces Oct 20 2009, 21:24 With support from IBM Research and Nokia Research Center, the VTT Technical Research Centre of Finland created an experimental system that enables people in multiple locations to interact and collaborate with avatars and objects in a single, virtual meeting. Objects and avatars are located in a "virtual" space that mirrors the corresponding physical room. read full story